End of Abyss launched with a map that could confidently tell you the wrong thing. One day later, Section 9 Interactive patched it. Great for anyone entering the facility now. Slightly awkward for a review published against the build that existed before the fix.
The October 2 patch is live on PlayStation 5, Xbox Series X|S, and PC. Section 9 lists the versions as 01.012.000 on PS5 and 1.0.1.2 on Xbox Series and PC. Its notes are brief, but two lines matter in a game built around exploring, unlocking routes, and returning to old corridors: the patch restores a missing room on the map and fixes doors that appeared to reset after restarting the game.
GameSpot reviewer Mark Delaney had already called out map information that did not match the world. Doors could remain marked as locked after being opened, while the map could fail to indicate that Cel had found the right key for another door. The doors still worked. The problem was the information players used to decide where to go next.
What changed between review and launch
- In the reviewed build: GameSpot reported doors shown in the wrong state and key information that was not always reflected on the map. Long return trips could end at a route the player had already opened.
- In the October 2 notes: Section 9 says it fixed a missing map room and doors showing as reset after a restart.
- What remains uncertain: the official notes do not say that every possible map icon problem has been corrected. They name two fixes, so that is as far as the claim should go.
That distinction matters. "The map is fixed" is cleaner than the evidence allows. "The patch addresses the map behavior that caused the reviewer's biggest navigation complaint" is less exciting, but honest.

A bad map is not a cosmetic bug here
End of Abyss is a top-down action adventure with metroidvania structure. Cel gains tools, opens paths, and returns to places that were previously sealed. The Epic Games Store description explicitly sells that loop: branching routes, hidden areas, a Scanner, and forgotten corridors that become useful once the player has new abilities.
In that kind of game, the map is part of the player's memory. It stores dozens of small decisions so the player does not have to keep a notebook beside the controller. A wrong door marker wastes more than the walk back. It makes every other marker suspect.
This is why a tiny-looking patch note can alter the experience behind a review. Delaney's criticism was not that one icon looked untidy. He wrote that unreliable information made exploration, one of the game's strongest parts, frustrating. Remove that friction and the same rooms, enemies, and upgrade routes can feel markedly better.
The patch does not rewrite the rest of the review. It does not change the reported repetition in some encounters, the reviewer's mixed response to the soulslike combat, or his view of the bosses. Software updates are not magic erasers, tempting though that would be for everyone involved.
The other fixes, and one bug that was already gone
Section 9's October 2 update also fixes a possible freeze when Cel revives with the Defibrillator mod while still taking damage. Another fix covers energy-node doors that could remain shut if Cel died between destroying nodes. The studio says that change should also unblock saves already caught by the problem.
A separate quest-item bug needs its own timeline. Delaney says a boss failed to drop an item required to continue during his review playthrough. According to his follow-up, that issue was patched a few hours before his deadline, which let him finish the game. It was not presented as an October 2 discovery and did not appear as an active complaint in the published review.
Lumping all of these bugs together would make the patch sound bigger than it is. The useful version is simpler: one progression blocker was fixed before review publication, then the October 2 build addressed the map behavior, an energy-door blocker, a revive freeze, and unspecified minor issues.
Read the build, not only the score
Players shopping now have a better deal than the earliest reviewers did, at least where those named fixes are concerned. End of Abyss is available on PS5, Xbox Series X|S, and PC through the Epic Games Store. PC players can also download a demo from Epic before spending $29.99 on the full game.
If the map criticism put you off, check that your game has the October 2 version before playing. If the combat, repetition, or difficulty were the deal-breakers, this update gives no reason to assume those have changed.
That is also the fair way to read a launch review caught by a fast patch. The review was not wrong; it recorded the build the critic was given. The patch notes are not a replacement review either. Put the two together and you get something more useful than either one alone: what the critic experienced, what the developer says it changed, and which complaints still stand.