Wuchang: Fallen Feathers Running Like a Potato? 🥔 Here’s How to Fix It
So, you’ve jumped into Wuchang: Fallen Feathers and discovered that while the gameplay slaps, the performance absolutely does not. Your frames are dropping harder than a crypto bro’s portfolio, and the stuttering is giving you whiplash. Not the vibe. The game is built on Unreal Engine 5, which basically means it's hungry for your GPU's soul. Honestly, the devs promising a fix is nice, but we need results now, not later.
While the game is getting praised for its combat, the PC port is getting dragged for its performance issues, even on rigs that could launch a small rocket. But don't rage-refund just yet, bestie. We’ve gone through the settings and found the sacred texts that will help you smooth out those frame rates and actually play the game.
The Settings You Need to Nuke Immediately
Alright, let's get our hands dirty. Some settings in this game are just resource hogs with main character energy, and they need to be taken down a peg. Turning these off or lowering them is your first step to salvation.
First on the chopping block is Global Illumination. This is the big one. The top offender. The final boss of performance killers. Turning this setting completely OFF can boost your FPS by a whopping 20%. Yes, the lighting will be a little less divine, but a smooth frame rate is a gift from the gods itself. Do it. You won't regret it.
Next up: Shadow Quality. Leaving this on "Extreme" is just asking for trouble. Knocking it down to "High" or even "Medium" can claw back another 20% of your performance. Your shadow might not be as crisp, but at least your gameplay won't be a stuttering mess. Same goes for Vegetation Quality; dropping it to "Low" gives you a nice 5-10% bump for barely any visual trade-off.
The Weird Little DLSS Hack That Actually Works
For those of you on Team Green with an NVIDIA RTX card, listen up. Using DLSS is a no-brainer. But here's the galaxy brain move: for some reason, setting DLSS to 99% instead of 100% (which is basically DLAA) gives you a massive performance gain with zero visual difference. Is it a bug? Is it a feature? Who knows. Just do it and thank us later. It’s free real estate.
If you're not on an NVIDIA card, you’ll be using TSR, the built-in upscaler. It's… fine. It helps. But the lack of AMD FSR or Intel XeSS at launch is some serious clown behavior. Our condolences to the non-RTX gamers out there; you have to work a little harder for those frames.
Your "Get It Together" Settings Checklist
Before you even touch the in-game settings, update your graphics drivers. Seriously. It’s basic PC hygiene. Also, consider forcing V-Sync and Low Latency Mode through your NVIDIA or AMD control panel instead of using the in-game options, which are kinda mid.
Here’s a solid starting point for a balanced 1080p/60FPS experience. Tweak from here based on your rig's specific vibe.
- Display Mode: Borderless Windowed
- Resolution: Your native resolution
- Lock FPS: 60
- V-Sync: Off (in-game)
- Low Latency Mode: Off (in-game)
- Overall Quality: Custom
- Global Illumination: OFF. Non-negotiable.
- Shadow Quality: High or Medium
- Vegetation Quality: Medium or Low
- Upscaling: DLSS on Quality (or the 99% trick) / TSR for everyone else
A Quick Word for Steam Deck Warriors
Don't. Just don't. Not yet. The game runs terribly on the Steam Deck right now. It's a one-way ticket to a 20 FPS nightmare. Put it on your wishlist, wait for six months of patches, and maybe then it’ll be ready. For now, it's a hard pass.
Will It Get Better? Probably.
Look, the developers have acknowledged the performance is in its flop era and are promising patches. We love to see the communication. But until those patches materialize and actually fix the core issues, these tweaks are your best bet for a playable experience. The game itself is cool, so it's worth a little bit of tinkering to get it running smoothly. Now go forth and reclaim those frames.